Mario Hawat

Mario Hawat

CG Supervisor — Autour de Minuit

I build pipelines, break things, and occasionally make them work again. Lighting, rendering, and finding ways to make Blender do things it probably wasn't designed to do.

Mario Hawat

About

I'm a CG Supervisor at Autour de Minuit and Autour du Volcan, where I build pipelines, break things, and occasionally make them work again. My days are split between wrangling render farms, designing lighting setups that don't make directors cry, and finding ways to make Blender do things it probably wasn't designed to do.

Before landing in supervision, I spent years as a lighting and technical artist on animated shorts and TV projects across Europe. That hands-on background means I still prefer solving problems in the scene file rather than in meetings. I'm a firm believer in open-source tools, procedural workflows, and the idea that a good pipeline should be invisible.

When I'm not on set or knee-deep in Python scripts, you'll find me writing about Blender development, speaking at conferences, or tinkering with whatever side project seemed like a good idea at 2am.

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